Bastet Character Creation
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Bastet Character Creation
Character Creation Process
Step One:
Choose Concept, Tribe, Breed and Nature, Demeanor and Pryio.
Step Two:
Choose Attributes (8/6/4 )
StepThree:
Choose Abilities (14/10/8 )
Step Four:
Choose Backgrounds ( 8 ) (see Tribes, below), Gifts (three Level One Gifts from General, Breed and Tribe in any combination), and Renown (5)
Step Five:
Record Rage and Willpower (both by tribe), Gnosis (by breed), Merits and Flaws and Rank (1). Spend Freebie points (25) as desired.
--------------------------------------------------------------------------------
Concept Artist:
musician, painter, dancer, actor
Loner:
drifter, lorekeeper, sage, hermit, mountain cat
Native:
hunter, tribesman, modern renunciate, shaman
Professional:
lawyer, teacher, cop, programmer
Scholar:
professor, linguist, keeper of the old ways
Searcher:
mystic, treasure hunter, forbidden secrets scholar, traveler
Sneak:
spy, assassin, thief, gossip, scavanger
Thrill-Seeker:
daredevil, circus performer, criminal, racer
Vagabond:
biker, escaped cat, street person, runaway
Warrior:
guardian, guerrilla fighter, avanger, terrorist
--------------------------------------------------------------------------------
Breed Homid:
Born of human parents, your new life is a mystery and an adventure. (Nickname: monkeychild)
Initial Gnosis:
2
Initial Gifts:
Cat Claws, Sweet Hunter's Smile
Metis:
The offspring of a censured union between Bastet, you have a permanent disability but a deep link with primal creation. (Nickname: halfbreed).
Initial Gnosis:
4
Initial Gifts:
Create Element, Sense Primal Nature
Feline:
Big cats birhted and raised you, whether wild or in captivity. Your kind are all but gone, and you must fight to survive. (Nickname: wildcat)
Initial Gnosis:
6
Initial Gifts:
Mark as Mine, Kitten's Cry
--------------------------------------------------------------------------------
Pryio Daylight:
You have an open and honest heart, and tackle things head-on.
Twilight:
you see life in many shades and prefer complex, artistic pursuits to plainer things.
Night:
You like to be left to yourself, and grow angry when someone intrudes on your private pursuits.
--------------------------------------------------------------------------------
Tribe (only those in yellow are allowed ic at this time)
Simba (werelion):
The dark kings, who would rule all catkind if they could, and dominate all within their grasp.
Initial Rage:
5
Initial Willpower:
2
Beginning Gifts:
Majesty, Submit
==================
Khan (weretiger):
The defenders of the earth and fists of the gods, they hold strength and honor as the greatest achievements.
Initial Rage:
5
Initial Willpower:
2
Beginning Gifts:
Rhino's Favor, Skin of Jade
===========================
Bagheera (werepanther/wereleopard):
Wise travelers, hungry for knowledge and even of temper -- for shapechangers.
Initial Rage:
2
Initial Willpower:
4
Beginning Gifts:
Humbaba's Escape, Treeclimber
Balam
(werejaguar):
Furious defenders of the wilderness, they hold a grudge against whites for demolishing their ancient people
Initial Rage:
4
Initial Willpower:
3
Beginning Gifts:
Hunter's Mists, Storm of Pests
Bubasti (mystic Egyptian werecat):
Mysterious and sinister, these cats pursue forbidden knowledge to regain their ancestors' glory - and to increase their own
Initial Rage:
1
Initial Willpower:
5
Beginning Gifts:
Alms to the Poor, Scholar's Friend
Ceilican ("lost" faerie werecat):
Thought extinct, they disguise their survival in erratic behavior and misdirection.
Initial Rage:
3
Initial Willpower:
3
Beginning Gifts:
Mother's Blessing/Curse, Satyr's Wisdom
Pumonca (werecougar):
Keepers of their native soil, these wanderers maintain a deep connection to elemental powers.
Initial Rage:
3
Initial Willpower:
4
Beginning Gifts:
Mockingbird's Mirror, Wanderer's Boon
Qualmi (werelynx):
Riddling shamans, these odd creatures delight in puzzles and enigmas.
Initial Rage:
2
Initial Willpower:
5
Beginning Gifts:
Breakfast of Stones, Turned Fur
Swara (werecheetah):
Elusive and high-strung, they hold a deeper bond to the spirit world than any others of their kind.
Initial Rage:
2
Initial Willpower:
4
Beginning gifts:
Diamond Claws, Impala's Flight
--------------------------------------------------------------------------------
Backgrounds
Allies:
Friends of any species.
Contacts:
Your sources of information and aid among the human population.
Den-Realm:
A magical place where you and the land are one.
Jamak:
A spirit ally with whom you exchange favors.
Kinfolk:
Non-Bastet relations, either human or cat, who are immune to the Delirium and know what you are.
Mentor:
For the year, your teacher and friend. Afterward, you must trade this for another Background.
Pure Breed:
Your pedigree and lineage among your people.
Resources: The amount of wealth you have at your fingertips.
Rites:
The ceremonies you know and can perform.
Secrets:
Inside information that can be both valuable and dangerous to possess.
Trinket:
An object you possess that has some magical or mystical powers.
--------------------------------------------------------------------------------
Gifts
Choose three Level One Gifts from General, Breed and Tribe, according to character concept.
Rage, Gnosis and Willpower
See Tribes and Breeds, above
Step One:
Choose Concept, Tribe, Breed and Nature, Demeanor and Pryio.
Step Two:
Choose Attributes (8/6/4 )
StepThree:
Choose Abilities (14/10/8 )
Step Four:
Choose Backgrounds ( 8 ) (see Tribes, below), Gifts (three Level One Gifts from General, Breed and Tribe in any combination), and Renown (5)
Step Five:
Record Rage and Willpower (both by tribe), Gnosis (by breed), Merits and Flaws and Rank (1). Spend Freebie points (25) as desired.
--------------------------------------------------------------------------------
Concept Artist:
musician, painter, dancer, actor
Loner:
drifter, lorekeeper, sage, hermit, mountain cat
Native:
hunter, tribesman, modern renunciate, shaman
Professional:
lawyer, teacher, cop, programmer
Scholar:
professor, linguist, keeper of the old ways
Searcher:
mystic, treasure hunter, forbidden secrets scholar, traveler
Sneak:
spy, assassin, thief, gossip, scavanger
Thrill-Seeker:
daredevil, circus performer, criminal, racer
Vagabond:
biker, escaped cat, street person, runaway
Warrior:
guardian, guerrilla fighter, avanger, terrorist
--------------------------------------------------------------------------------
Breed Homid:
Born of human parents, your new life is a mystery and an adventure. (Nickname: monkeychild)
Initial Gnosis:
2
Initial Gifts:
Cat Claws, Sweet Hunter's Smile
Metis:
The offspring of a censured union between Bastet, you have a permanent disability but a deep link with primal creation. (Nickname: halfbreed).
Initial Gnosis:
4
Initial Gifts:
Create Element, Sense Primal Nature
Feline:
Big cats birhted and raised you, whether wild or in captivity. Your kind are all but gone, and you must fight to survive. (Nickname: wildcat)
Initial Gnosis:
6
Initial Gifts:
Mark as Mine, Kitten's Cry
--------------------------------------------------------------------------------
Pryio Daylight:
You have an open and honest heart, and tackle things head-on.
Twilight:
you see life in many shades and prefer complex, artistic pursuits to plainer things.
Night:
You like to be left to yourself, and grow angry when someone intrudes on your private pursuits.
--------------------------------------------------------------------------------
Tribe (only those in yellow are allowed ic at this time)
Simba (werelion):
The dark kings, who would rule all catkind if they could, and dominate all within their grasp.
Initial Rage:
5
Initial Willpower:
2
Beginning Gifts:
Majesty, Submit
==================
Khan (weretiger):
The defenders of the earth and fists of the gods, they hold strength and honor as the greatest achievements.
Initial Rage:
5
Initial Willpower:
2
Beginning Gifts:
Rhino's Favor, Skin of Jade
===========================
Bagheera (werepanther/wereleopard):
Wise travelers, hungry for knowledge and even of temper -- for shapechangers.
Initial Rage:
2
Initial Willpower:
4
Beginning Gifts:
Humbaba's Escape, Treeclimber
Balam
(werejaguar):
Furious defenders of the wilderness, they hold a grudge against whites for demolishing their ancient people
Initial Rage:
4
Initial Willpower:
3
Beginning Gifts:
Hunter's Mists, Storm of Pests
Bubasti (mystic Egyptian werecat):
Mysterious and sinister, these cats pursue forbidden knowledge to regain their ancestors' glory - and to increase their own
Initial Rage:
1
Initial Willpower:
5
Beginning Gifts:
Alms to the Poor, Scholar's Friend
Ceilican ("lost" faerie werecat):
Thought extinct, they disguise their survival in erratic behavior and misdirection.
Initial Rage:
3
Initial Willpower:
3
Beginning Gifts:
Mother's Blessing/Curse, Satyr's Wisdom
Pumonca (werecougar):
Keepers of their native soil, these wanderers maintain a deep connection to elemental powers.
Initial Rage:
3
Initial Willpower:
4
Beginning Gifts:
Mockingbird's Mirror, Wanderer's Boon
Qualmi (werelynx):
Riddling shamans, these odd creatures delight in puzzles and enigmas.
Initial Rage:
2
Initial Willpower:
5
Beginning Gifts:
Breakfast of Stones, Turned Fur
Swara (werecheetah):
Elusive and high-strung, they hold a deeper bond to the spirit world than any others of their kind.
Initial Rage:
2
Initial Willpower:
4
Beginning gifts:
Diamond Claws, Impala's Flight
--------------------------------------------------------------------------------
Backgrounds
Allies:
Friends of any species.
Contacts:
Your sources of information and aid among the human population.
Den-Realm:
A magical place where you and the land are one.
Jamak:
A spirit ally with whom you exchange favors.
Kinfolk:
Non-Bastet relations, either human or cat, who are immune to the Delirium and know what you are.
Mentor:
For the year, your teacher and friend. Afterward, you must trade this for another Background.
Pure Breed:
Your pedigree and lineage among your people.
Resources: The amount of wealth you have at your fingertips.
Rites:
The ceremonies you know and can perform.
Secrets:
Inside information that can be both valuable and dangerous to possess.
Trinket:
An object you possess that has some magical or mystical powers.
--------------------------------------------------------------------------------
Gifts
Choose three Level One Gifts from General, Breed and Tribe, according to character concept.
Rage, Gnosis and Willpower
See Tribes and Breeds, above
Similar topics
» New Character Creation
» Bastet info
» character sheets
» Please read first: House rules for Creation part 1.
» Step by Step Creation Rules
» Bastet info
» character sheets
» Please read first: House rules for Creation part 1.
» Step by Step Creation Rules
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