Specialties
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Specialties
Attributes
Physical
•
Strength
: Steely Grip, Lower Body, Strength Reserves
•
Dexterity
: Lightning Reflexes, Preternatural Grace, Nimble Fingers
•
Stamina
: Unbreakable, Tireless, Resilient
Example chart of specs
Social
•
Charisma
: Air of Confidence, Captivating, Commanding Voice, Infectious Humor
•
Manipulation
: Forked Tongue, Unswerving Logic, Doubletalk, Seduction
•
Appearance
: Genial, Exotic, Alluring, Noble Bearing
Mental
•
Perception
: Eyes in the Back of Your Head, Farsighted, Uncanny Instincts, Detail-Oriented
•
Intelligence
: Lateral Problem Solver, Creative Logic, Probability Calculation, Trivia
•
Wits
: Snappy Retorts, Ambushes, Cool-Headed, Cunning
===================================
Abilities
Talents
•
Alertness
: Ambushes, Paranoia, Traps, Scents
•
•
Athletics
: Specific sports, Team Play, Swimming, Rock Climbing, Tumbling, Distance Trials,Pentathlon
•
Awareness
: Spirit Presence, Night-folk, Danger, Resonance, Elemental Forces, Magick, Human Nature
•
•
Brawl
: Boxing, Dirty Infighting, Weaponless Martial Arts (Judo, Karate, Tae Kwon Do, etc.)
•
Dodge
: Finding Cover, Sidestepping, Drop and Run
•
Empathy
: Detect Lies, Hidden Motives, Emotional States, Personality Quirks, Affairs of the Heart
•
Expression
: Rhetoric, Inspiring Speeches, Poetry, Drama, Political Doubletalk
•
Intimidation
: Veiled Threats, Good Cop/ Bad Cop, Blackmail, Physical Threats, Revenge
Primal-Urge
: Shifting Forms, Hunting, Protection
Streetwise
: Picking Pockets, Fencing Goods, Drug Deals, Gangs
Subterfuge
: White Lies, Innocent and Needy
•
===========================
Skills
•
Animal Ken
: Families of Animals (canines, felines, avians, etc.), Farm Animals, Feral Animals
Crafts
: Woodworking, Leatherwork, Ceramics, Drawing/ Painting, Weaving, Carving, Sculpture,Metalworking, Car Repair, Carving with Claws
•
Drive
: Stick Shifts, Motorbikes, Four- Wheel Drive, Big Rigs, Sports Cars
•
Etiquette
: High Society, Big Business, Wining and Dining, Moots
•
Firearms
: Rifles, Pistols, Submachine Guns
•
Melee
: Swords, Spears, Saps, Eastern Weapons, Klaives
•
Performance
: Ballet, Ballroom Dance, Classical Music, A Cappella Singing, Improvisation, Howls
Security
: Surveillance, Bawn Security, Security Cameras, Surveillance Equipment
•
Stealth
: Shadowing, Urban, Sylvan, Taking Point
•
Survival
: Specific Environments (Arctic, Desert, etc.), Trapping
=================================================
Knowledges
•
Computer
: Databases, Viruses, Computer Languages, Internet, Web Design
Enigmas
: Logic Problems, Ancient Mysteries, Things Werewolves Weren't Meant to Know
•
Investigation
: Evidence, Ballistics, Forensics, Fingerprints
•
Law
: Procedure, Garou Law, Specific Types (Criminal, Contacts, Liability, etc.), Courts
•
Linguistics
: Slang, Business Terms, Idioms, Artificial Languages, Alphabets
•
Lore
: Faerie, Forbidden Secrets, Garou, Ghosts, Kindred, Sabbat, Technocracy, Tradition, Wyrm,Camarilla
•
Lore (Specialized)
: Tradition Lore, Mummy Lore, Shapeshifter Lore, Faerie Lore
•
Medicine
: Emergency Medicine, Forensic Pathology, Specific Fields (Pediatrics, Neurology, etc.)
•
Occult
: Tarot, Witchcraft, Curses, Ghosts, Psychometry
•
Politics
: Fundraising, Political Philosophy, Grass Roots, Elections, Caern Hierarchy
•
Rituals
: Accord, Caern, Death, Mystic, Punishment, Renown, Seasonal, Minor
•
Science
: Experiments, Theory, Specific Equipment, Practical Applications
Physical
•
Strength
: Steely Grip, Lower Body, Strength Reserves
•
Dexterity
: Lightning Reflexes, Preternatural Grace, Nimble Fingers
•
Stamina
: Unbreakable, Tireless, Resilient
Example chart of specs
Social
•
Charisma
: Air of Confidence, Captivating, Commanding Voice, Infectious Humor
•
Manipulation
: Forked Tongue, Unswerving Logic, Doubletalk, Seduction
•
Appearance
: Genial, Exotic, Alluring, Noble Bearing
Mental
•
Perception
: Eyes in the Back of Your Head, Farsighted, Uncanny Instincts, Detail-Oriented
•
Intelligence
: Lateral Problem Solver, Creative Logic, Probability Calculation, Trivia
•
Wits
: Snappy Retorts, Ambushes, Cool-Headed, Cunning
===================================
Abilities
Talents
•
Alertness
: Ambushes, Paranoia, Traps, Scents
•
•
Athletics
: Specific sports, Team Play, Swimming, Rock Climbing, Tumbling, Distance Trials,Pentathlon
•
Awareness
: Spirit Presence, Night-folk, Danger, Resonance, Elemental Forces, Magick, Human Nature
•
•
Brawl
: Boxing, Dirty Infighting, Weaponless Martial Arts (Judo, Karate, Tae Kwon Do, etc.)
•
Dodge
: Finding Cover, Sidestepping, Drop and Run
•
Empathy
: Detect Lies, Hidden Motives, Emotional States, Personality Quirks, Affairs of the Heart
•
Expression
: Rhetoric, Inspiring Speeches, Poetry, Drama, Political Doubletalk
•
Intimidation
: Veiled Threats, Good Cop/ Bad Cop, Blackmail, Physical Threats, Revenge
Primal-Urge
: Shifting Forms, Hunting, Protection
Streetwise
: Picking Pockets, Fencing Goods, Drug Deals, Gangs
Subterfuge
: White Lies, Innocent and Needy
•
===========================
Skills
•
Animal Ken
: Families of Animals (canines, felines, avians, etc.), Farm Animals, Feral Animals
Crafts
: Woodworking, Leatherwork, Ceramics, Drawing/ Painting, Weaving, Carving, Sculpture,Metalworking, Car Repair, Carving with Claws
•
Drive
: Stick Shifts, Motorbikes, Four- Wheel Drive, Big Rigs, Sports Cars
•
Etiquette
: High Society, Big Business, Wining and Dining, Moots
•
Firearms
: Rifles, Pistols, Submachine Guns
•
Melee
: Swords, Spears, Saps, Eastern Weapons, Klaives
•
Performance
: Ballet, Ballroom Dance, Classical Music, A Cappella Singing, Improvisation, Howls
Security
: Surveillance, Bawn Security, Security Cameras, Surveillance Equipment
•
Stealth
: Shadowing, Urban, Sylvan, Taking Point
•
Survival
: Specific Environments (Arctic, Desert, etc.), Trapping
=================================================
Knowledges
•
Computer
: Databases, Viruses, Computer Languages, Internet, Web Design
Enigmas
: Logic Problems, Ancient Mysteries, Things Werewolves Weren't Meant to Know
•
Investigation
: Evidence, Ballistics, Forensics, Fingerprints
•
Law
: Procedure, Garou Law, Specific Types (Criminal, Contacts, Liability, etc.), Courts
•
Linguistics
: Slang, Business Terms, Idioms, Artificial Languages, Alphabets
•
Lore
: Faerie, Forbidden Secrets, Garou, Ghosts, Kindred, Sabbat, Technocracy, Tradition, Wyrm,Camarilla
•
Lore (Specialized)
: Tradition Lore, Mummy Lore, Shapeshifter Lore, Faerie Lore
•
Medicine
: Emergency Medicine, Forensic Pathology, Specific Fields (Pediatrics, Neurology, etc.)
•
Occult
: Tarot, Witchcraft, Curses, Ghosts, Psychometry
•
Politics
: Fundraising, Political Philosophy, Grass Roots, Elections, Caern Hierarchy
•
Rituals
: Accord, Caern, Death, Mystic, Punishment, Renown, Seasonal, Minor
•
Science
: Experiments, Theory, Specific Equipment, Practical Applications
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